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All objects created are locked to 0,0,0
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  • nived
  • Posted: 15 April 2008 05:40 PM
  • Total Posts: 2
  • Joined: 16 April 2008 12:36 AM

Like the title says any object created whether it be a box, plane or teapot are created at 0,0,0 and are imposable to move.  The lock toggle is turned off, lock UI layout is turned off and I’ve reset everything in the custom user interface to default settings which I didn’t think would do anything but was worth a shot.  Everything was working fine yesterday and today it’s completely messed up, the strange thing is that objects that are merged in can move freely.  I need help in a serious way.



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  • Location: Petaluma California USA
  • Total Posts: 356
  • Joined: 07 September 2006 02:36 PM
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Somehow you’ve got the default animation controller reset to something that won’t let you move the object.  Select the object, go to the modify panel and change the controller to something normal, like Position XYZ.  See if that does it.



Pixels, Polygons, get’m while their hot

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  • nived
  • Posted: 15 April 2008 06:18 PM

OH ......MY........ GOD.........  THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I’m such an idiot, I remember doing that this morning but I didn’t know that it would stay that way even in a brand new scene.  I was about to have to reinstall Max and all my plugins, how did you know that?



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  • Location: West Midlands, England, UK
  • Total Posts: 14431
  • Joined: 06 August 2007 11:06 PM
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a) Psychic
b) Lucky guess
c) It’s happened many times before to many other people (search these forums and you’ll find a few)
d) other

<delete as applicable> ^_^



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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  • Location: Minneapolis, Minnesota
  • Total Posts: 453
  • Joined: 27 October 2006 12:54 AM
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I’ll go with choice a :D

(Right On Mark!)



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  • Location: Petaluma California USA
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  • Joined: 07 September 2006 02:36 PM
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How did I know that?  Because I’ve spent most of the past two decades answering questions about this program, when I’m not teaching it, or working on books about it, or using it in production.  Because twice a year someone asks that question.  Because it happened to me in 1995 and Tim Wilburs helped me with it then.



Pixels, Polygons, get’m while their hot

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  • mike h
  • Posted: 16 April 2008 12:23 PM

Mark_Gerhard 16 April 2008 02:00 PM

How did I know that?  Because I’ve spent most of the past two decades answering questions about this program, when I’m not teaching it, or working on books about it, or using it in production.  Because twice a year someone asks that question.  Because it happened to me in 1995 and Tim Wilburs helped me with it then.

Mark Gerhard...the replacement for JKJ (in retirement).  :-)
mh



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  • Location: Minneapolis, Minnesota
  • Total Posts: 453
  • Joined: 27 October 2006 12:54 AM
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Mark your help (talent, skills, knowledge, +more), and ability to continue to help is outstanding and greatly appreciated, -always!  Thank you!
Mark = Hero! :)



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