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I have a character with an outfit made from splines -> Garment Maker -> Cloth. I like what I have with the current state of the modifier (i.e. I have run a number of local simulations to get the outfit to sew together just right) and I want to animate it with space warps in another scene. Is this possible without ruining the outfit, or do I have to use reactor cloth? This character is going to fly around so I need to be able to control wind direction, so can I bind multiple/change the space warps attached to the cloth? If it turns out I can’t do this without reactor, can I use reactor cloth just like the cloth modifier on top of my garment maker modifier? I am using a biped and currently I am also having an issue with the cloth not reacting to the biped’s movements. I tried assigning the biped as a collision object in the cloth modifier, linking the cloth to the biped, and linking the cloth to the skinned model, but none of them worked.
Long story short: I want to be able to get wind effects without screwing up the way my garment was sewn together and be able to animate it all on top of a biped. How would I do this without reactor cloth, if possible?
I’ve posted this question on a few other sites over the past week or so with no answers and now I’m getting a little desperate, so if you know anything about how to do this, your help is greatly appreciated.
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Have you tried animating it using the cloths own dynamics system? This system should allow you to do everything you want including work with wind spacewarps. If there is some reason why you are not using that let me know what it is and we can try to come up with a different way of achieving your goal.
Shawn Hendriks
Technical Marketing and Video Production Sr. Manager
Autodesk Media and Entertainment
My AREA Blog
My twitter feed
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