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Hey everyone...I’m a longtime Maya user recently learning Max. I’m trying to make a polygon based on vertices that I place (append to polygon in Maya). I was wondering if there is a way to do this in Max..or something similar...thanks in advance!
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Polygon SubObject mode > Edit Geometry Rollout > Create
Click each vertex in sequence starting and ending on the same one. Tip. Vertex Snaps are very useful when doing this.
Alternatively, if the new poly is 4-sided, Edge SO mode, select an existing edge and Shift+Move it - effectively an Edge Extrude. Then switch to Vertex and position the newly created vertices (rather than creating them first).
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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