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Biped sub-anim controller non-replacable?!
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  • Joined: 27 August 2006 11:35 PM

I was changing controllers on the X axis of an object and inadvertantly selected a biped controller. As per the title of this post, I was unable to replace the biped controller and was forced to reload from my last save to get rid of it.

Why is does this controller behave this way? Is there a way to change it’s behavior? Even better, is there a way to remove it from the list of available controllers? Yet even better, is it safe to remove biped from my max installation? It used to be some versions ago, but it appears biped is being embedded more every release so I’m not so sure about that as of max 9.

Thanks,

Craig



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