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Bitmap Tiling / Lighting Bug
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  • Total Posts: 8
  • Joined: 26 February 2008 12:20 PM

Hi,

I’ve just found that when you disable tiling and mirroring (so the texture is clamped) in the Bitmap “Coordinates” rollout, lighting is disabled in the viewport. The texture is displayed full brightness as if there were 100% ambient light.

Is this just something I get, or does everyone get this?

Cheers,
-- James



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  • Wade S
  • Posted: 27 February 2008 09:15 AM

I get the same… never noticed that before.



wade s

Max 8 (no mo) & 9 (solo) SP2
Win XP SP2, 3.7 Ghz, 3Gig Ram
Quadro FX 3400

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Oh well, at least it’s not just me. One to add to the bug list…

ta!
-- James



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  • Location: West Midlands, England, UK
  • Total Posts: 14435
  • Joined: 06 August 2007 11:06 PM
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Report it - there’s no guarantee anyone from AME will read this.

http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=5600504



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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Cheers, the Autodesk guys always used to be good about reading the Sparks forums. I’m new to this AREA thing…

ta!
-- James



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