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I would like some help with this one please.
I have change an object to poy so I can change it. Is there a way after the poly change to increase his segs?
Thanks in advance,
Aetoc
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The “number of segments” is a feature of the original Primitive object (Box, Sphere etc). Once converted to Editable Poly you lose access to that feature.
There are several ways of refining a model to create new edges/vertices/polygons. Perhaps you could explain a little more about what you’re trying to do - an image or a small scene file might help.
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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I think you r right, sorry. I have this photo. The box has 6 x 6 x 1 segs.
I made my change by converting it into poly.
Can I change the segs now?
Thanks.
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I can’t see the existing “segs” - and that image is very dark, but from what I can see the easiest way would be to use a Slice Plane and slice through the model to create the necessary new edges.
Given the simplicity of the model, it would be easier to start again with a new box with more segments.
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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Thanks mate. You save me. :-)
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Hi, Aetoc. Another option is to use the Edge Connect tool… view Creating additional polys with the Connect tool.
Bruce Hammond
e-nimation.com
Peterborough, NH USA
Max8-32 SP3, Max9-32 SP2, WinXP
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Thenks man. I’ll have to use to it first but thanks....
Sokrates (Aetoc)
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What I think you ought to be doing really is the tutorials which ship with Max. They are designed to give you a good grounding in the basics - well worth the time it takes to do them.
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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