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hi,
i’m learning to work with UVW-mapping on furniture on my own, i’m used to just put on world-map-scaler and adjust the size of the tilable textures some, but now i wanna go to the next level.
I rendered a UVW-unwrap map to about 8192x8192 to get an insain good looking close up of a fabric on a coutch.
So i actually took a tileable map and tiled it in photoshop accordingly to the way i want it to look.
Now, when i render the scene i’m getting some strange behavior in the fabric itself, it’s a phenomenon i do not know the name of, i could use a hand on this one, if anyone knows anything about this, muchas gracias? i’ve added 2 screens to enlighten the problem
greets
Intel 7 - 2.8Ghz
NVidia Quadro 4000 2Gb GDDR5
8Gb RAM
3D Studio Max Design 2012 x64
http://boomerang-productions.blogspot.com/
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The term as I understand it is called a Morie pattern
http://www.reference.com/search?r=13&q=Moire
Usually, this is best remedied by the antialiasing settings.
Max 2012
Windows 7 64 SP1
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tnx for the reply, i searched further on the net after AA and found a decent site helping with it in Mental Ray: http://www.shaidacher.com/html/tutorials_rb.html
greetings
Intel 7 - 2.8Ghz
NVidia Quadro 4000 2Gb GDDR5
8Gb RAM
3D Studio Max Design 2012 x64
http://boomerang-productions.blogspot.com/
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