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Hi! Is there a way after simulating a cloth animation, to get rid of the cloth modiffier and keep the animation as a shape animation with a keyframe on each frame so I can manually adjust things that I need to change in some vertices?
Thanks
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The cloth modifier has a create keys option doesn’t it?
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No idea, I’ll check, may be is so obvious that I have not seen it.
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Yep… it is there.... BIG.... right in the middle.......... THANKS!
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I have a problem with the Cloth..That when i play the tome slider the maya 2008 crashes (it close down)
I use windows vista home prem. is that a problem with the windows vista or the graphics card.But when i do the dynamics it works perferct..
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Maya? we are talking about max here, probably you should post it in the Maya forum?
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Hello all,
Just starting out in max 8, I’ve run into a similar situation using reactor based cloth simulations. I see that key frames are being stored directly in the cloth modifier on my mesh, but am unable to access them in the main time line or in the curve editor. Is there a way to transfer these into manipulatable keyframes so i can get my hands on them, or will they always be stored in the modifier and unaccessible?
Thank you for any help!
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