Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk 3ds® Max® / 3ds Max through 2008 / Disappearing subobjects
  RSS 2.0 ATOM  

Disappearing subobjects
Rate this thread
 
703
 
Permlink of this thread  
avatar
  • osok
  • Posted: 16 October 2007 02:28 AM
  • Total Posts: 1
  • Joined: 16 October 2007 09:16 AM

I am running ma9 sp2 and whenever I make a plane and convert it to an editable poly, the object gets wonky in the perspective viewport. If I weld verts together in, say, the front viewport.....the object’s faces, splines, and verts will disappear in the perspective viewport until I translate the object. If I do the same thing with an editable mesh I don’t get the issue at all. Everything works fine. Any ideas what’s going on?



Replies: 0
avatar
  • ekah
  • Posted: 16 October 2007 05:34 PM

Hi. What are your display driver settings? What are the System and Scene Unit settings?  Can you post a screenshot of this problem?



E. K. Anna Hennequet [FA]

Replies: 0
avatar
  • bhnh
  • Posted: 16 October 2007 05:51 PM
  • Location: Peterborough, NH USA
  • Total Posts: 507
  • Joined: 17 February 2007 10:48 AM
  • Permlink of this post

I’m with Anna.  I can’t duplicate the problem.



Bruce Hammond
e-nimation.com
Peterborough, NH USA

Max8-32 SP3, Max9-32 SP2, WinXP

Replies: 0
avatar
  • Location: West Midlands, England, UK
  • Total Posts: 14435
  • Joined: 06 August 2007 11:06 PM
  • Permlink of this post

I get that all the time in the ortho viewports. It’s a combination of DirectX and the “snaps” cursor which causes it here - just “nudging” the viewport (middle-mouse pan) brings them back (for me).



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

Replies: 0