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I am running ma9 sp2 and whenever I make a plane and convert it to an editable poly, the object gets wonky in the perspective viewport. If I weld verts together in, say, the front viewport.....the object’s faces, splines, and verts will disappear in the perspective viewport until I translate the object. If I do the same thing with an editable mesh I don’t get the issue at all. Everything works fine. Any ideas what’s going on?
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Hi. What are your display driver settings? What are the System and Scene Unit settings? Can you post a screenshot of this problem?
E. K. Anna Hennequet [FA]
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I’m with Anna. I can’t duplicate the problem.
Bruce Hammond
e-nimation.com
Peterborough, NH USA
Max8-32 SP3, Max9-32 SP2, WinXP
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I get that all the time in the ortho viewports. It’s a combination of DirectX and the “snaps” cursor which causes it here - just “nudging” the viewport (middle-mouse pan) brings them back (for me).
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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