Well, I was hoping Max 2008 would have fixed this, but apparently it did not. I still lose material selections when I re-link a dwg file into max. It doesn’t feel any faster either like they claimed.
I have “Use scene material definitions” and “Use scene material assignments on Reload” checked.
The FLM worked great up until Max 9, I don’t understand why it was messed with in Max 9 and still remains pretty much useless in an arch-design-visualize production pipeline.
Ok, the problem has only happened when I load files saved previously from Max 9. So far, starting from scratch with Max 2008 the FLM retains material assignments. This means we have to re-link the dwg’s into a new Max 2008 and re-do the texture assignments, but at least we won’t have to do it again...which is nice. I should also mention that the FLM retains which layers to relink after closing and opening Max, before it wouldn’t remember which layers you had checked.
The original problem with Max 9 was every time you re-loaded the drawing, it would loose materials assignments - I use VRay so I never assigned materials in a cad app like desktop, or autocad architecture...whatever they are calling it these days. The only thing I want Max to bring in is clean geometry, separated out by layer. Upon a reload, I wanted those nice VRay materials to stick to the geometry, and with a model started out in Max 2008, it does! yay…