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File size is huge for some reason
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This should be simple, but I’m confused.  I’m creating animations for a biped.  I have made a biped doing a “fighters bounce” as if in a sparring ring, waiting for an attack or to be attacked.  Off of this, I am creating punches and kicks (each are separate and saved out as such for use in the mixer).  Problem is, every time I create a new punch or kick, save the file, then delete the keys that were added to the original bounce to make way for a new added punch or kick, my file size grows exponentially.  I now have the original “bounce” file (which is only 12 frames of a biped moving slightly) that is over 110Mb in size.  Any idea why this is happening?  I assume that my deleted keyframes aren’t actually gone (like files on a harddrive that have been out of the recycle bin for years but still exist in hidden sectors), but I don’t see them.

Thanks,
Mike



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  • Location: West Midlands, England, UK
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Do you have the latest hotfix installed?

This hotfix resolves two problems with Biped: the potential corruption of Figure Mode (.fig) files and internal duplication of Copy & Paste files which could cause file size to grow unneccessarily. See the readme file for more information.
This hot fix is cumulative and contains all previous hot fixes including all SP2 content.

http://usa.autodesk.com/adsk/ser...d=10515391&linkID=9241178



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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That would do it, Steve....Thanks!

On another note, I have pretty much the same setup you do (though, I have the Dual not Quad core).  I know you can do a 3Gb switch, but didn’t know you could do the 4Gb switch.  Are you using that on XP 32?  I have a dual boot for 32 bit and 64 bit so that I can use 4Gb with 64, but would love to know how to get the 4Gb to work with 32 bit if that’s what you did.

Thanks again.
Mike



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  • eodeo
  • Posted: 29 January 2008 09:36 AM

analogkid, I had the exact same problem and it got me scratching my head why is my file getting bigger and bigger.

You will need 2 things to fix this:

1.  Lots of patience or a really fast computer. Likely both ( i was working on c2quad 6600, 8gb ram and 8800gtx at the time and it still took me ~30mins to do #2)
2.  Go to > graph editors> motion mixer…> delete everything there

If it’s anything like my case, there would be motion mixer files that doubled every time you imported something into you scene. From just one motion mixer entry, mine got to 2,4,8,16 and by the time I figured out why is my file getting bigger and bigger i had thousands of entries.

Interesting thing about my scene is that by that time i wasn’t using mmixer any more, so when i deleted all files in it, my scene got from 200+ down to 70mb.

p.s. Steve i had sp2 than and I was aware of this glitch so the very first thing i did is purge figure/ animation copy/paste buffer from biped. I wasn’t happy once that did nothing :p



EoDEo

Ideas drift like petals on the wind. You have only to lift your face to the breeze.

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analogkid 29 January 2008 12:31 PM

That would do it, Steve....Thanks!

Glad it helped.

On another note, I have pretty much the same setup you do (though, I have the Dual not Quad core).  I know you can do a 3Gb switch, but didn’t know you could do the 4Gb switch.

What /4GB switch? I have a 4GB swap file but that’s all. I know about the /3GB but have never used it because I only have 2GB RAM.

Are you using that on XP 32?  I have a dual boot for 32 bit and 64 bit so that I can use 4Gb with 64, but would love to know how to get the 4Gb to work with 32 bit if that’s what you did.

Erm - where did I say that? As per my Sig - I’m on Win 2K with 2GB RAM
The /3GB may not always work - there are posts around here somewhere explaining why. You can never use 4GB (with a 32bit system) because the OS takes a great chunk off you before you start.



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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  • eodeo
  • Posted: 29 January 2008 10:29 AM

Oops my bad. Sorry Steve.



EoDEo

Ideas drift like petals on the wind. You have only to lift your face to the breeze.

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Not you eodeo - that reply was aimed at Mike :)



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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  • eodeo
  • Posted: 29 January 2008 11:21 AM

That would do it, Steve....Thanks!
Glad it helped.

I missed the part that your solution already worked. I thought it wouldn’t as I had +10mb max due to bips copy/paste going nuts internally, never +100mb. I had that with motion mixer x² problem i described above ;)



EoDEo

Ideas drift like petals on the wind. You have only to lift your face to the breeze.

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No worries :)

In this instance the “obvious answer” happened to be the right one - I’m well aware that it may not always be so - too many different systems, OSs, plugins etc etc to be 100% certain, but it’s generally a good starting point.



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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Steve: Oh, sorry, read that wrong about the memory and your OS.  I spent more on RAM this build not knowing in advance that MAX likes CPU power for rendering (actually never knew that until recently) and should have bought the Quad instead of the Duo.  Oh, well, next time.  Just trying to squeeze every bit out that I can at this point.

Eodeo:  Thanks for the advice.  Installed the hotfix per Steve’s post and have yet to try it.  I did play with my oversized file (no really, the file :-) and had no luck shrinking it, so maybe the fix will only work with new files.  But I will try your trick to see if I can shrink the file I have now.

Thanks again for all the help guys!  It’s much appreciated.
Mike



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