Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk 3ds® Max® / 3ds Max through 2008 / Ghosting bug?
  RSS 2.0 ATOM  

Ghosting bug?
Rate this thread
 
20855
 
Permlink of this thread  
avatar
  • kevin3d
  • Posted: 31 December 2008 12:22 AM
  • Total Posts: 66
  • Joined: 10 July 2008 01:52 PM

In the 3ds max 9 preference settings, on the viewports tab when “Ghosting before Current frame” is enabled, ghosting is shown only AFTER the current frame and if Ghosting after current frame is enabled, then Ghosting takes place before the current frame…
Was it supposed to happen in vice versa ? Is it a bug ?



Replies: 0
avatar
  • kevin3d
  • Posted: 02 January 2009 02:38 AM

Hello,

May I have an answer to this post?



Replies: 0
avatar
  • Location: West Midlands, England, UK
  • Total Posts: 14435
  • Joined: 06 August 2007 11:06 PM
  • Permlink of this post

Firstly, please remember that this is a peer-to-peer forum - users-to-users, not a shortcut to Autodesk support. You will receive an answer when another user chooses to respond.

In answer to your question, the ghosting appears to function correctly, and identically, in all versions from Max 7 through Max 2009.
Ghost Before shows where the object was on the preceding 5 frames, Ghost After shows the where the object will be on the next 5 frames.



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

Replies: 0