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Gradients and Dithering
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  • Total Posts: 2
  • Joined: 25 April 2007 07:38 AM

I’m desperate because in my renderings i’m constantly getting paletted gradients instead of smoothly dithered gradients. It happens especially when i try to render slighty bowed surfaces, regardless of the renderer / render settings / Materials and light sources. Saving to 16 or 32bit depth won’t change anything.
I know MR does ignore the Dithering settings in the preferences, but its almost the same problem with the scanline renderer.

In the attached rendering i increased the contrast in Photoshop to make it more obvious.

Any ideas on how to get smoothly dithered gradients are highly appreciated =)



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I can’t reproduce your problem. Maybe you could attach max file.



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  • soulburn
  • Posted: 21 December 2007 06:34 PM

I believe the Gradient ramp procedural map is an 8bit map, so you’ll always get banding like that. Best to make a gradient in photoshop instead on a 16bit image if you see banding.

- Neil



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Hey guys, thanks a lot for your effort in hunting down this phenomenon.

I attached a simple Max9 Scene with an Omni Light and a slightly bent Plane with a carpaint Mat applied. When i render the scene i receive those non dithered gradients no matter which settings i use for MR.
@ Neil: I’m not using a procedural gradient map anywhere in the scene. It even seems like the artifacts occur regardless of the render settings, materials and light sources.

Any suggestions are highly appreciated !

thanks,
Rasmus



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