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How do I change the centre of rotation on an object?
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  • I_smell
  • Posted: 06 December 2007 07:33 PM
  • Total Posts: 3
  • Joined: 21 December 2006 06:30 AM

It keeps rotating from the wrong point.



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Hierarchy panel: Pivot > click on Affect Pivot Only. Move the Point Point where you want it.

That may be what you need, but can you be a little more specific as to why the rotation point is “wrong”?



Tim Wilbers [FA]

College of Arts and Sciences
Department of Visual Arts
University of Dayton
http://www.udayton.edu/
3ds Max: 7.5, 8, 9, 2008, 2009, 2010

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  • Location: West Midlands, England, UK
  • Total Posts: 14435
  • Joined: 06 August 2007 11:06 PM
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Could also be a combination of Coordinate System and Pivot Point selection.

More details neaded really…



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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  • I_smell
  • Posted: 10 December 2007 12:22 PM

Well let’s say I just made a cieling fan and I’m trying to animate a rotation on it.
When I try to rotate it, the centre of rotation isn’t right in the middle, it’s off to the left somewhere. i’ll try moving the pivot point though, that’ll probably work.
Cheers.



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Center the pivot point of the fan blade to the housing the blade is attached.  Also, you could group all the blades and the pivot point, if everything is placed properly, will be in the center, where it needs to be.



Calvin Clayton, Jr.

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  • Location: West Midlands, England, UK
  • Total Posts: 14435
  • Joined: 06 August 2007 11:06 PM
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Select the hub, Hierarchy panel > Affect Pivot Only, Center to object.
Better to “Select and Link” the blades to the hub. Groups can go a bit - strange - when animated.



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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