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I’ve been testing Movimento 1.0, and my result was a nice set of animated reference points in 3d max. Sadly though, there was no mesh.
I want those animated coordinates to be the vertexes for a mesh. So far I’ve made an editable poly, and snapped the vertexes into the coordinates of the reference points, but when the animation starts the vertexes stay static, and I don’t know how to link them. Snapping them frame by frame would be highly counter productive, and stupid, since I’m sure there’s a simpler way of doing it.
Any help?
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Mesh Select, select the vertex, followed by Linked Xform, linked to the control point. You will have to do this for each control point.
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