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How do I link vertexes of an editable Poly to a set of animated reference points?
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  • navand
  • Posted: 24 August 2009 05:46 PM
  • Total Posts: 10
  • Joined: 21 August 2009 12:02 AM

I’ve been testing Movimento 1.0, and my result was a nice set of animated reference points in 3d max. Sadly though, there was no mesh.

I want those animated coordinates to be the vertexes for a mesh. So far I’ve made an editable poly, and snapped the vertexes into the coordinates of the reference points, but when the animation starts the vertexes stay static, and I don’t know how to link them. Snapping them frame by frame would be highly counter productive, and stupid, since I’m sure there’s a simpler way of doing it.

Any help?



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  • Samab
  • Posted: 24 August 2009 09:14 PM

Mesh Select, select the vertex, followed by Linked Xform, linked to the control point. You will have to do this for each control point.



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