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How do I use the Wind Space Warp?
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  • Total Posts: 5
  • Joined: 10 September 2006 01:49 PM

I checked in max reference but it did not give instructions for use of this.

I want to move a flower (petals and stamens) as though there is a gentle ripple from an intermittent breeze… to animate this .

I have been given suggestions to use the noise modifier and that just sort of ripples the petals but I cannot get it to look as though a breeze is moving the petal.  (I have vertices selected and soft selection enabled but no matter the settings, it looks strange...not at all like I want.

I have also been told to use a flex modifier with noise applied to that, but again I fail to get the effect I need...I guess I do not know how to approach these modifiers in a systematic way to be able to know exactly what is causing the effects I get so I can bump them one way or another to customize the effect.

I have had no luck with googling as anything with wind and plant or leaf gets me a lot of plugin sites for Vue and Speedtree and such.  I have my scene built and would like to use the flower I created.

Sure could use some hand-holding through this.  Is there a good tutorial anywhere?

Thanks for any help



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Yes, Ive worked with the wind space warp. What do you need to know?



"If I see that damn teapot one more time....”

3ds Max 6.5 - Max 2012
Windows 7 Intel Core 2 Quad Q9400 2.13 GHZ
64-Bit, 8 GB RAM

Video Card: Galaxy GeForce 210 (Nvidia)

My Website: http://drmoore3d.com

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Hi Syndicate,

I need to create some motion on the flower petals in the foreground of the attached picture.  Also some in the stamens.

As though a small breeze caused them to flutter.  It is such a subtle motion that I am not sure I could do it manually.

I guess I am looking for a tutorial step by step approach to doing it.

I know this sounds vague.  I apologize.

Thanks for taking an interest in helping me out.



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In summary, from what I remember, you have to add the stem and any part of the flower that you want to move to a soft body collection. Then create your wind space warp and link your soft bodies to your space warp. Animate your wind space warps wind strength using the animation slider using keyframes. I blew some papers around a back alley in an animation by animating the strength of the wind space warp to be very high at the beginning of the animation and dropping off sharply thereafter.



"If I see that damn teapot one more time....”

3ds Max 6.5 - Max 2012
Windows 7 Intel Core 2 Quad Q9400 2.13 GHZ
64-Bit, 8 GB RAM

Video Card: Galaxy GeForce 210 (Nvidia)

My Website: http://drmoore3d.com

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The Wind space warp only applies to particle systems and dynamic effects.

Reactor has Wind, but you need to use it in a Reactor simulation.

Another option might be to use Cloth with the Wind Space Warp.
Sample max 9 file attached.



Tim Wilbers [FA]

College of Arts and Sciences
Department of Visual Arts
University of Dayton
http://www.udayton.edu/
3ds Max: 7.5, 8, 9, 2008, 2009, 2010

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Yeah, what he said. :P



"If I see that damn teapot one more time....”

3ds Max 6.5 - Max 2012
Windows 7 Intel Core 2 Quad Q9400 2.13 GHZ
64-Bit, 8 GB RAM

Video Card: Galaxy GeForce 210 (Nvidia)

My Website: http://drmoore3d.com

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  • s keay
  • Posted: 16 October 2008 11:05 AM

ive just been working on a tree, seems you can use the modifier flex with the wind spacewarp.
I’m experimenting on subtle movement too but the effect is promising so far. cloth was too erratic for me, i hope this is some help



3dsmax 2010 - soon to be 2011
xp 64bit sp2, intel xeon e5420 2.5, 4 gb ram - soon to 8gb I hope

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Shooting that close to the plant, could you get away with animating a swaying in the plant root ? Animating a FFD modifier is also a very common method of making cartoony movements in CG. Like bending and stretching to create violent effects (like Donald Duck starts sprinting off he squeeze, and when he sets off he stretches out of bounds if you would only use a normal biped)

i would personally set the pivot point in the root of the plant. And put a noise controller on, say, X rotation.



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  • Location: Sarnia, Ontario CANADA (ehh)
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How about using softselect on the stamens, and then apply either an animated bend, noise controller, or as another option run a simcloth sim with the same soft select.

Sometimes low tech is the best



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