Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk 3ds® Max® / 3ds Max through 2008 / How to batch render cameras with render elements?
  RSS 2.0 ATOM  

How to batch render cameras with render elements?
Rate this thread
 
2332
 
Permlink of this thread  
avatar
  • Total Posts: 97
  • Joined: 20 November 2006 05:11 PM

I want to batch render a scene from different cameras (and i mean a lot of them), but what i really care are render elements (also quite a number).

The batch render utility would be great, but i can’t capture my render elements output paths in any scene state or am I missing something? Any ideas?

Thanks a lot,



Replies: 0
avatar

Jake,

You probably need to look into Command Line Rendering in the User Reference.  It allows you to take a Batch Render Setup and also enable Render Elements together.  I think I understand your issue with file names, but I haven’t tried what you’re asking.

It seems that you should specify a different file name to save for the main image from each camera, and have the elements render to the same name, appending their type to that file name.  Perhaps even prepare different subfolders for each scene / each camera so that when files render, the elements and main image file are all rendered into a sub folder.

Command line is not for the squeamish and may not work the first times… but I have tried it and it did work… others have reported problems with the parameters not working as expected.

Try with a simple scene and some cameras, enable the elements, try rendering out the scene.  Try using this with the batch settings.

If I have some time, I’ll try it out this weekend, but during the week, I am very busy, so no time to sit and test it out.



Maneswar Cheemalapati [FA]

Replies: 0
avatar

Thank you for your reply. Your solution is not quite what i was looking for ;)

However, I managed to write a small script that does what I wanted. I’ll posted it once i’ll add some user interface and data saving.

Unfortunately, I have some problems with edittext control, what I have described in this thread: http://area.autodesk.com/for...em-with-edittext-control/

Any help would be very appreciated.

Thanks,



Replies: 0
avatar
  • oglop
  • Posted: 10 December 2007 01:01 AM

I’m writing a similar script which deals with render elements and cameras and create subfolders for each renderelement. we r using a structure like this

// file-server / Netrender / ImageOutput / USERNAME / JobName / RenderSet / CameraName 
                                  
MasterLayer
                                 
RenderElementName                                                                                                                                                                                                                                                                          
                                         
/sceneName_renderElementName.####.tga

I’m a maya user, so i used the “masterLayer” naming convention

RenderSet is a set named with “Renderset_xxxxx”, and when i batch submit, i’ll loop throught each of the renderSet , isolate display the set , set all output path to seperate subfolders , and then submit a render .

i put musterlayer and renderelment into seperate subfolders .if there is no renderelement , then only “masterLayer” subfolder is created.

see my screenshot . it’s a w.i.p

The rendersets and camera ui element r dynamically generated



Attachment Attachment
Attachment Attachment
Replies: 0