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| How to bind vertice from one object to vertice from another object?
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There is probably a simple way to do this, but I havn’t been able to figure it out. I have a humanoid which I ran through a polygon reducer and got it to the poly count I want. In the process, several vertices on object edges are no longer aligned (for example, there are gaps near the wrist, elbo, etc. I can not figure out how to get the vertice from one object (say the forearm) to snap to a vertice on another object (like the upper arm). I’ve right-clicked on the forarm and on the upper arm and converted each to editable poly, and that allows me to select the vertices I want to move, but I seem to only be able to get the vertices of one object at a time.
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Depends on what you mean by “bind”.
If they are 2 separate objects then you can’t select vertices from both at the same time. You can select a vertex from one and align it with a vertex from the other (3d snaps). What you could do is attach the objects together (so they become 1 object), do all your vertex moving/welding/whatever, then detach the elements so they become 2 objects again. - if you need them separate.
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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Yes, 3d snaps are what I am trying to do, and my problem is how to combine geometries. For example, for the head that I am working on, if I click on “Select by name”, there is a heirarchy like this:
Scene Root (Root Node)
- V2Grp01 (Helper)
- - objhead01 (Geometry)
- - objhead02 (Geometry)
- - objhead03 (Geometry)
- - objhead04 (Geometry)
- - objhead05 (Geometry)
- - objhead06 (Geometry)
- - objhead07 (Geometry)
How do I combine all those together into one? I tried selecting all and clicking on Group, but I am not able to right-click and convert to editable poly. What is the procedure for attaching them together so I can edit them all together?
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Do this on a copy of the scene (just in case it isn’t what you want!)
Select the group and Ungroup the objects. Select 1 of the objects (convert to Editable Poly if it isn’t already) then click “Attach List” (Edit Geometry rollout - next to the Attach button). Select the other objects and click OK. You now have 1 object. Each of the original objects are now “elements” of the new object.
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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Sweet, that is exactly what I was looking for. Thanks!
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