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how to snap the slice plane to vertices (editable poly)???
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  • Location: Berlin
  • Total Posts: 16
  • Joined: 04 June 2008 03:18 PM

snapping seems to have no effect on the slice plane (in editable poly). I used to do so a lot in older max-versions.

Any help? THX : )



3ds Max and Unity Pro lover

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  • RodBiffi
  • Posted: 04 June 2008 09:15 AM

Go to Snap Options and mark “Use Axis Center as Start Snap Point”. Whenever you move an object or sub-object dragging on any location of the pivot gizmo, the gizmo will translate its center to the cursor. With a check mark on vertex snap as well you should be able to place the center of the slice plane exactly on top of a vertex.



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Are you referring to the Slice Plane within the Editable Poly, or the Slice Plane gizmo of Slice Modifier.

How far back are we talking. I just tried Slice Plane within Editable Poly, to 3D Snap the to Vertex and Edge and could not get it to work back to 3ds Max 7.

How do you remember this working? Maybe I’m doing it wrong. I do get the blue-indicator for the start position of the Slice Plane, but it will not Snap to vertex or edge.

However, Snap does work with the Slice Plane within the Slice modifier in 3ds Max 7 through 2009.

But, there is one modification you may want to make if using 3ds Max 9, 2008, or 2009. In the Options tab of the Grid and Snap Settings, there is a new check box at the bottom: “Use Axis Center as Start Snap Point.” To have pre-9 behavior, check the box. Then the Slice Plane in the Slice Modifier will snap exactly as in pre-9 versions.

But the Slice Plane within Editable Poly will not Snap to a sub-object within the same Editable Poly. It will Snap to a sub-object element in another object. Just not within the same object.

(Please specify your Max version.)



Tim Wilbers [FA]

College of Arts and Sciences
Department of Visual Arts
University of Dayton
http://www.udayton.edu/
3ds Max: 7.5, 8, 9, 2008, 2009, 2010

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Thank you very much for your replies!!!

it works well now with the ‘Use Axis Center Start Snap Point’ checked. But like you’ve said only with a second obj. or at least a vertex in the same obj. wich is not inside of the selected area.
It worked well in max8. I now use max2008, got sent the 2009 over to me just today, : ))

I ‘ll bring that up in the wish-list, that it would be very practical if you could use any vertex in the the same obj. to snap on.

thanks again : )))



3ds Max and Unity Pro lover

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