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Importing an OBJ in 3ds max from Ivy Generator Please Help
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  • Location: Huntington Beach, California
  • Total Posts: 935
  • Joined: 28 February 2008 09:21 PM

Hey Area,
I’m doing an outdoor scene is 3ds max, and have a couple brick walls in my scene. In 3ds max they have a brick bitmap, with a bump applied to them. I wanted to create Ivy on them so I downloaded Ivy Generator. To put ivy on just the brick walls, I made a copy of my scene, and in the copy deleted everything but the brick walls. I then exported the brick walls as an .obj Wavefront. I imported the obj in Ivy Generator it gave me an error saying it could not find the .mtl file. I thought that was fine, because I could just reapply it in 3ds max (but tell me if I’m wrong). Sp then I generated the ivy, and exported it as an obj, (I did not apply a material to it in ivy generator). So then in my Outdoor Landscape scene with everything in it I tried to import the obj, I successfully imported it but it doesn’t show up in the viewport! Nor in the scene explorer.
I really want to know if I am doing anything wrong.
Please Help :) It is really puzzling me.
EDIT EDIT EDIT EDIT EDIT EDIT EDIT
Read the third post, it explains where I am at in my problem!



-Austin: Using Maya 2009
My CGSociety Portfolio
IRC Nick: AustinZ

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  • Drendir
  • Posted: 23 April 2008 06:00 AM

you do know that when you “freeze” a layer, the ivy generator will avoid the objects in that layer? I don’t think it’s needed to copy the scene with the objects you want growth on.

when you downloaded the ivy generator, there should have been a few other files in there to, like a “read me” or something,
if you were to read that :p there’s a bunch of information that helps in alike situations

should also be something about saving like a OBJ or assigning textures to it (it has a build-in sub-obj-shader)

greets



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  • Location: Huntington Beach, California
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Boomerang 23 April 2008 09:00 AM

you do know that when you “freeze” a layer, the ivy generator will avoid the objects in that layer? I don’t think it’s needed to copy the scene with the objects you want growth on.

when you downloaded the ivy generator, there should have been a few other files in there to, like a “read me” or something,
if you were to read that :p there’s a bunch of information that helps in alike situations

should also be something about saving like a OBJ or assigning textures to it (it has a build-in sub-obj-shader)

greets

Thanks for replying:)
Thanks didn’t know you could eliminate objects from exporting by freezing them;)
Yeah I checked, and there was one read-me that didn’t explain much, just said the basic steps, more basic then I know already, and also came with a bunch of .cpp and .h files (what are h files;)?) Also came with a sample, I’ll soon try to import the sample to see if that works.
The read-me does not even touch anything about obj, nor sub-obj shaders.

What I have found out so far: I now exported the brick wall as an obj and included the mtl, so it doesn’t give me that error box anymore. Generated the ivy fine, exported it. Now when import it into 3ds Max it analyses it, then it says Importing on the little toolbar in the bottom left corner, than that toolbar goes back to its original state, like the obj isn’t importing anymore, but 3ds Max becomes completely unresponsive!
Help!
If someone has used ivy generator just please tell me their process of how they use it. Thanks:)



-Austin: Using Maya 2009
My CGSociety Portfolio
IRC Nick: AustinZ

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  • Location: Huntington Beach, California
  • Total Posts: 935
  • Joined: 28 February 2008 09:21 PM
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Well news, decided to try one last time a couple of minutes ago, and finally got it to work, well kind of;)
Its just that I have to limit my ivy to 200 or less because 3ds max crashes otherwise… Soon will get that dream workstation, and slow computer problems will be gone;)



-Austin: Using Maya 2009
My CGSociety Portfolio
IRC Nick: AustinZ

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  • nirsul
  • Posted: 24 April 2008 08:34 AM

why dont u use the adapted plugin by Guruware - it is free.

http://www.guruware.at/main/index.html

(their server seems to be down at the moment but they are still working)

Nir



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