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importing animation(morph targets from Max2008 to max9
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  • Brendan
  • Posted: 16 April 2008 10:12 AM
  • Total Posts: 1
  • Joined: 12 October 2007 02:22 PM

Hi,

I have a problem, I’ve animated a scene for 4 days in max 2008. The client gave me the wrong version of max. So he now need the animation file in max 9 so they can render it out at their studio.

My scene has morph targets animated.

I have tryed to export as a 3ds file and import as fdx. the result is that the geomentry is imported and the object animation but no morph target animation?? and the textures are not imported.

Please help?



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While there is no saving away Max files in older versions what you can do is this. Because of a change in the EULA or at least how I read it you can keep 3 previous versions of max on your computer at the same time sooo if you have Max 9 and 2008 on your machine open up both copy the controller from 2008 then go to 9 and see if it pastes into a blank morph mod. in the same channels as the animated one. If ther is not a syntax difference they “should” paste right in.

>C:/BRAUN



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  • Location: Minneapolis, MN, USA
  • Total Posts: 3059
  • Joined: 31 October 2007 12:38 AM
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First, beat your client senseless.  Then tell him to pay you for the additional time you’ll spend redoing all your work plus 10% inconvenience fee.

Saving back is not easy, and I’m not sure if you can do it and preserve the animation.  There used to be a script called Bobo’s File Format that would allow you to export out the file and import it into a previous version.  But I don’t know if it’s been kept up to date.

Hopefully someone else can help you better?



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