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..u get with the default user view? I want to set up my cameras and create an animated walk through with this look.. which of course is not possible without the use of an animated camera in some way.
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A user view is an isometric / axonometric, perspective view is not because they have diminishment over distance and no lines are parallel, and orthogonal views are orthogonal.
Help says, if you turn on Orthographic Projection in the camera parameters, then it is an Axonometric view.
Maneswar Cheemalapati [FA]
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is this specific to max or in 3d genrally?
Maya :D
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