Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk 3ds® Max® / 3ds Max through 2008 / Optimizing MR for displacements?
  RSS 2.0 ATOM  

Optimizing MR for displacements?
Rate this thread
 
10969
 
Permlink of this thread  
avatar
  • Total Posts: 91
  • Joined: 27 December 2007 11:22 PM

Hey does anyone have any tips for speeding up Mental Ray while rendering displacement maps? I’ve got a scene with a character and if I could I’d like to speed up rendering. I’m using some fairly large displacement maps (1024x1024 and 2048x2048). Also I’m not doing myself any favors by rendering at 1024x768 res. However, it seems like 20-30 minutes per frame with only 3 lights in the scene is a bit excessive. Especially when you consider I’m rendering it a few parts at a time and using Matte Shadow Materials for everything else in the scene. Any ideas on what I can do to speed this up? The lights are using Mental Ray Ray traced shadows and am running a quad core 2.4 Intel Duo with 4 gigs of ram, max 9.



Replies: 0