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project folder insanity
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  • Total Posts: 143
  • Joined: 20 July 2007 05:08 PM

Hi,

I’m a longtime max and maya user, and was very happy to see that project folders were finally added in 3ds Max 9. Now I’m getting back into using Max 2008, but I can’t get the project folders to work the way I expect. Perhaps I am doing something wrong, but it seems like it’s kinda broken.

Whenever I set to a new project, Max can’t find the bitmap files. I’m forced to set an absolute path in Configure User Paths > External Files. This completely nullifies the concept of project folders, and it’s bloody infuriating.

Here’s my process:

1. Use Set Project Folder to create new project.

2. Place bitmaps in ./sceneassets/images

3. Build materials, always linking to files in ./sceneassets/images

4. Save scene in ./scenes

5. Move project folder structure to new location.

6. Use Set Project Folder to point Max at project folder structure in new location.

7. Open scene. Max correctly goes to the new location to find the scene.

But here’s the kicker....

8. Max can’t find the bitmaps.

This makes no sense to me. Configure User Paths > File I/O is set correctly, with relative paths unchanged from the defaults.

Can someone explain what is going on?

Thanks



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Please, if anyone can shed some light on this I’d really appreciate it.



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  • Location: Minneapolis, Minnesota
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Hi Dryo,

I’m pretty bad at the scene management stuff, -since I don’t use it much, so I’m sure others will be able to give a better answer than me.  But, from the little that I’ve worked with it, I’ve always thought of it -when it comes to the Set Project Folder- like DreamWeaver.  Although I think you can move everything like you’ve described, doing it from ‘outside’ of Max, for the bitmaps that will ‘break’ the directory path.  You will need to open Max & from ‘inside’ of Max re-do the path directories. 

To avoid the ‘bitmap missing, browse for it or continue’ pop-up window, -I think if you change your Project Folder from doing it ‘inside’ of Max, you will then avoid that pop-up window.

Example;
Set Project Folder > create location/path for folder > save scene.
Then you want to change where you have your Project Folder.
(with Max still open, -doing it from ‘inside’ of Max)
Set Project Folder > create new location/path for your folder > save scene.

Now Max ‘knows’ where you have saved your new Project Folder (and it will have created a bunch of new folders in that new directory).
Then when you close Max, and open it up again, it will be able to find your scene, open it & avoid the ‘bitmap missing’ pop-up window. 

But, your images will still be in the ‘old’ directory (I think), since I don’t think Max will have moved all of your images to the new directory.  Max just remembers the directory where the images are.

For the most control, and for the most options ( & most updated ) with scene management stuff, I think you will want to use; File > Asset Tracking.
File > Set Project Folder only gives you that item.  But, you will also find Set Project Folder from inside of the Asset Tracking, along with a lot of additional options (like configuring paths, proxies, tree views, etc. -a lot of options.)

Hope that helps, and hopefully someone who works with scene management will be able to give you a better answer :) !



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OK thanks Josh, I will try that.

However, I must say that this is a major PITA and I believe it to be buglike behavior. If the path is set correctly in Configure User Paths > File I/O, it shouldn’t matter how the files get there or in what order one creates the folders.

Also, this is one area where the documentation is lacking. In most areas it’s fantastic, but in this case it’s just not telling me what I need to know.



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  • Location: Minneapolis, Minnesota
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Yup!  I can understand that.

I should get to know the scene management / Asset Tracking better, -since I think Max 2009 has enhanced it more (one of the new feature videos goes over it.  The Vault also sounds like it has some great features).

I’d guess a number of users have the same questions / thoughts too.



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