Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk 3ds® Max® / 3ds Max through 2008 / Reactor - Ball in a bowl simulation
  RSS 2.0 ATOM  

Reactor - Ball in a bowl simulation
Rate this thread
 
10126
 
Permlink of this thread  
avatar
  • Joshing
  • Posted: 25 March 2008 10:16 AM
  • Location: Ft Lauderdale, FL
  • Total Posts: 6
  • Joined: 26 February 2008 06:42 PM

I’ve been using Max since its inception, but only recently needed to dabble in Reactor.  I’m trying to animate kinetic art pieces.  Things like wind chimes, mobiles and other sculptures where all the movement is based on wind and resistance.  I’m really hoping Reactor can do the job because doing it manually can get quite tedious.  Below is just one issue I’ve come up with.  I’m hoping if this can be solved, other projects I’d like to persue can be accomplished.

The set up is pretty simple.  Its just a ball rolling around in a bowl.  That works great.  Problems begin when I want to animate the bowl.  I’ve tweaked all the properties of the objects but there’s always some virtual crack as soon as the bowl begins to move.  Lets say the bowl is floating in water, so its slowly rotating and shifting.  When this occurs, the ball falls through the bowl.  Its only when the bowl moves though!  I find this happening in a lot of simulations when you animate the object acting as the ground .  All the collisions get thrown off.  Is this a limitation of Reactor or am I missing something very simple?  I really hope its just a bone headed miss on my part. 

Please help.



Replies: 0
avatar

I don’t think its a bonehead move on your part.  Most physics tools can get finicky when it comes to something as complicated as what you are talking about.  I’ll have to play with it a little to see if I can make it work.  Likely this will come down to sampling rates and possibly scale issues but hard to say at the moment.  One great thing about reactor in relation to wind driven effects is that reactor actually does wind occlusion which I have found rare in dynamics systems.



Shawn Hendriks
Technical Marketing and Video Production Sr. Manager
Autodesk Media and Entertainment

My AREA Blog
My twitter feed

Replies: 0
avatar
  • Joshing
  • Posted: 25 March 2008 10:53 AM

Well, I just quickly rebuilt the scene and it worked this time.  The ball rolls around in the bowl as its swaying just like its supposed to now.  Go figure.  Thanks for the input Shawn.



Replies: 0
avatar
  • Joshing
  • Posted: 25 March 2008 11:31 AM

How’s this for a wrinkle on the ball in a bowl?  I carved out a track in the bowl to see if the ball will roll around inside this trench.  It rolls just fine on the way down, but as soon as the bowl rotates up again, the ball keeps going right on through.  See the movie attachment.  It worked fine inside the bowl but not in a track running around the rim.  Wacky????



Attachment Attachment
Replies: 0
avatar
  • Steve J
  • Posted: 26 March 2008 02:11 PM

If you’re only working with rigid body simulations (no rope, cloth, etc) try using the Havok3 version instead of the Havok1 (changeable under the first rollout in the reactor utilities menu)

I’ve found the Havok3 solver to be quite a bit more stable for things rolling/rotating (which tend very much to fall through the geometry they’re on...)

SJ



Replies: 0
avatar
  • Joshing
  • Posted: 27 March 2008 04:09 PM

Yup that did it.  Havok 3 worked great,



Replies: 0