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Rigging: Isn't it possible, to use control objects with a biped system ?
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  • giovanni
  • Posted: 23 October 2007 10:26 AM
  • Location: Charlote, NC, USA
  • Total Posts: 75
  • Joined: 28 October 2006 08:44 AM

Hello friends !

I would like to use control objects to animate some bones in my biped system.
Unfortunately, I can’t use orientation constraints on any bone of my biped,
it seems to be, the system doesn’t allow me to do that.

If I use just an individual bone, it works fine.

Is there no way, to use a biped system with other control objects ?

thx,
bernhard



Replies: 0
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  • GCMax
  • Posted: 23 October 2007 11:40 AM

The biped system has ik chains that allow rotational and some xyz movements. You can create custom controllers using any helper or primitive object and assign it to a particular function through reaction manager providing that the bone of the biped does not share the same potential for movement. If this is so this would be defeating the object of having the biped in the first place.
What would be a better solution would be to create a custom rig with custom controllers and avoid the problem that you are encountering entirely.

If you are unsure how to do this there are in application tutorials that support the beginner up to intermediate level within the realms of rigging.

Good luck :)



Digital Art Portfolio @ http://www.gcmax.co.uk

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  • giovanni
  • Posted: 23 October 2007 12:09 PM

thank you for your reply, I really appreciate that much.

well, there is only one reason why I was asking for if I can do that with the biped system:

because I can’t figure out, until today, how I could load a.bvh file, or HRT file (mocap files) into my individual bones.

I was reading the help files, ut I couldn’t find one practical tutorial or help, that shows me, how I can use a .bvh file on an custom bone system.....

so I went back, and thought, ok, with the biped system it works with the .bvh file, and now, let’s try f I can get more control on the biped system while using other control objects.... but I could see, that this is not possible, liek you said, with the reaction manager…

but that’s not the same like using object controls....

so the question is:
Is it possible to get from Autodesk, somewhere, somehow, a practical tutorial that shows how I can use .bvh files, or .htr files, or any other mocap files on an individual bone system ?

I select the bone, and after this ?
I can’t find any options, wheter in the modifier panel, or somewhere else....

would be sooooooooooo great, if someone can bring me the light !!!!!!

thx for every little help,
I really appreciate that much !



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  • GCMax
  • Posted: 23 October 2007 01:51 PM

Hi, had a look on the net for you and found what looked like a .bhv to .bip converter, unfortunately for me I got diverted to a foreign site and got infected by several dodgy files :( Just running antivrus scan to kill them now!

You can do this by converting the .bhv to .bip and then loading the .bip data into the motion panel on the biped. It’s the file conversion that will be the difficulty to overcome. There has to be somewhere offering this conversion. Usually, although my knowledge here is limited I think this file extension is associated with the Poser application.

Here’s a link to a plugin that allows the importation of a poser biped into max as a max biped. http://www.daz3d.com/i.x/shop/itemdetails/-/?item=3320&cat=131



Digital Art Portfolio @ http://www.gcmax.co.uk

System Specs
MB-Supermicro X7DWA-N||CPU-Dual Intel Xeon E5472||MEM-8Gb ECC Supermicro||Video-ATI Radeon HD4870X2||OS-Vista Ultimate x64

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  • giovanni
  • Posted: 23 October 2007 08:04 PM

I am not looking for a .bip file. You can create that by using your own biped.

Noo, I am looking for one simple question:
How can I use a .bvh file with a custom bone setup ?

thx a lot,
bernhard



Replies: 0