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Max is not Maya - if you keep trying to do in Max what you can do in Maya (or vice-versa) you’ll come unstuck.
Max has many different types of object - Editable Meshes, Editable Polys, Editable Splines, NURBS, Editable Patches.... each has its own set of tools, some of which are common, many of which are not.
For example, in an Editable Poly object you could select the vertices, go to the Modify Panel, Edit Geometry rollout and click either “Make Planar”, “X”, “Y”, or “Z” as appropriate. If the object is a Shape (Editable Spline) there are many more things you can do to Vertices, but making them Planar isn’t one of them - you have to (carefully) scale them (non-uniformly) in the required axis.
I would suggest that you do the tutorials which ship with max to get a better feel for how it works - it is very different to Maya.
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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