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Just working along in a tutorial, my transforms stop working. Why?
Thanks.
Bardipper
3ds Max 2011 (64-Bit)
(2) Intel Xeon W5590 @ 3.33GHz
Windows 7
12GB RAM
NVIDIA Quadro FX 1800
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Please be a little more specific - if you mean “my gizmo disappeared” then press “X”. If not then tell us exactly what isn’t working.
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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It doesn’t disappear, it just stops working. I can change transforms, but none work.
Bardipper
3ds Max 2011 (64-Bit)
(2) Intel Xeon W5590 @ 3.33GHz
Windows 7
12GB RAM
NVIDIA Quadro FX 1800
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Ok, what did you do to the object just before they stopped working? Some things, like a Path Constraint for example, replace the standard position controller so after you apply one you can’t move the object on its own any more.
What happens if you save the scene at the point where you can’t move anything, then close max, restart it and reopen the scene - can you then move things? If not then it’s something which is being saved in the scene, so zip it and post it so we can have a look. Otherwise (it works after reopening it) I’m not sure. You have to be doing something, I just don’t know what at the moment.
Oh, and which tutorial? One of those supplied with Max? Or an online one (link us to it please) at tell us at which point it stops working.
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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I am using the Intro to Character Rigging in the Character Animation tutorial. The section is Setting Up IK Solvers. I have no trouble defining the IK goals, but after I Select and Link the ankle bone to the toe bone,one of three things happen: 1) the joints come apart; the transforms freeze and I can’t move any of the bones; or Max crashes.
When I use the Select and Link tool, I initially click on the ankle bone and drag to the toe bone and release it. I’m dragging from the child to the parent,so when the toe bone is moved, the heel is supposed to rise. I might be doing something wrong here.
Thanks.
Bardipper
3ds Max 2011 (64-Bit)
(2) Intel Xeon W5590 @ 3.33GHz
Windows 7
12GB RAM
NVIDIA Quadro FX 1800
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I attached a screen shot of the crash, just after I applied the Select and Link tool to the ankle and toe bones.
Bardipper
3ds Max 2011 (64-Bit)
(2) Intel Xeon W5590 @ 3.33GHz
Windows 7
12GB RAM
NVIDIA Quadro FX 1800
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There are two things there one being the transforms, the other being the crash.
IIRC - it’s been a while since I did that tutorial - once you have the IK solver in place, you shouldn’t be moving the bones, you move the goals, which causes the bones to follow appropriately.
The crash is something different, though it may be related. Which version of Max are you using - I’ll try and run through that tutorial tomorrow (it’s 10:30 pm here at the moment) and see what happens.
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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I’m running Max 2008. I am moving the transforms at the goals, not the bones.
Bardipper
3ds Max 2011 (64-Bit)
(2) Intel Xeon W5590 @ 3.33GHz
Windows 7
12GB RAM
NVIDIA Quadro FX 1800
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Ok, I’ll try it tomorrow. You may want to redo it up to the point before it crashes, save the scene, zip and post it here. At least we can see if it’s something you did or if your max is playing up.
Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.
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I’ll do it a little later and have it too you before your morning.
Thanks.
Bardipper
3ds Max 2011 (64-Bit)
(2) Intel Xeon W5590 @ 3.33GHz
Windows 7
12GB RAM
NVIDIA Quadro FX 1800
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I took the project, attached, up through building IKBall. The problem comes with applying the Select & Link tool, so I’ll let you try it.
Thanks,
Richard
Bardipper
3ds Max 2011 (64-Bit)
(2) Intel Xeon W5590 @ 3.33GHz
Windows 7
12GB RAM
NVIDIA Quadro FX 1800
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