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I have been going through the tutorial on 3ds max 9.0 and have come to a confusing lesson.
If you start the tutorial from Help/Tutorials… then navigate to Modeling a Low Poly Character/Modeling a Low Poly Head/Creating the Basic Head Divisions…
If you go down to “Add a symmetry modifier,” you get to the part that says, ”2. In the Perspective viewport, select all faces on the inner side of Low-Poly Head.” Can anyone give me a little more insight? What faces are they referring to? What do I do to select the faces they mention in the perspective viewport?
Also, a little further down you come to where it says, ”5. On the Parameters rollout, choose the Z axis. Any further changes will be mirrored along this axis.” Is the Z axis the correct setting?
Thanks,
Allen Hoessli
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Here are my assignment notes for that tutorial.
It may help.
Tim Wilbers [FA]
College of Arts and Sciences
Department of Visual Arts
University of Dayton
http://www.udayton.edu/
3ds Max: 7.5, 8, 9, 2008, 2009, 2010
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Maybe I’m missing this...what is the tutorial telling me to select exactly? I think I understand what your lesson file says...I’m just having trouble understanding what to select.
According to this tutorial, I select “all the faces” on the “inside” or something like that and press delete. The image shown in the tutorial shows half of the face selected.

Thanks,
Allen Hoessli
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Sorry, wrong tutorial.
I edited the above post to have the correct one for the head.
Tim Wilbers [FA]
College of Arts and Sciences
Department of Visual Arts
University of Dayton
http://www.udayton.edu/
3ds Max: 7.5, 8, 9, 2008, 2009, 2010
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AHA! That makes more sense. Some of these tutorials are so vague. There was a few times that I had to experiment before I understood what it was getting at. This particular problems has had me stumped for a couple of days now.
Thanks for the help.
Thanks,
Allen Hoessli
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