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Using g-buffer and object ID in post production
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  • jandalz
  • Posted: 23 October 2007 08:39 AM
  • Location: london
  • Total Posts: 2
  • Joined: 23 October 2007 03:13 PM

Hallo to every body,
i’m having problems to find out how to replace a texture on a 3d object exporting differents channels as object ID, material ID etc…
I now that “Combustion” should allow me to do that. I’ve been managing for a while looking for the solution but it’s not that easy. I even can’t find any tutorial about.
Is there any good person who knows how to do it?
Thank you
Ps: i’m not talking about “tracking” or things like that.



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