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UV Unwrap Projection
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  • Total Posts: 348
  • Joined: 27 September 2007 04:17 PM

When applying projections on the x , y , z - where is the setting to not make it stretch to fit the bounding area - when I UV in Maya it has a “Keep aspect Ratio” setting to prevent this so I don’t have to go back and fix UV stretching later. The best align doesn’t work and I don’t use flatten as it’s sloppy.

I’m hoping I’m missing a setting and this isn’t a lacking feature - I haven’t UVd anything in Max in a few months and got a little rusty here.

Thanks for the help



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Ah Ha!

Looks like “quick Planar mapping” is giving me what I need



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