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When applying projections on the x , y , z - where is the setting to not make it stretch to fit the bounding area - when I UV in Maya it has a “Keep aspect Ratio” setting to prevent this so I don’t have to go back and fix UV stretching later. The best align doesn’t work and I don’t use flatten as it’s sloppy.
I’m hoping I’m missing a setting and this isn’t a lacking feature - I haven’t UVd anything in Max in a few months and got a little rusty here.
Thanks for the help
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Ah Ha!
Looks like “quick Planar mapping” is giving me what I need
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