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Back in the old days, up to and including MAX7 at least (not sure about MAX8), you could edit a mesh and see ALL vertices in sub-object level “Vertex”. That included “isolated vertices”, meaning those vertices that weren’t attached to a face.
But from MAX9 and including MAX2008, it seems those “isolated vertices” are now invisible. You can select them, if you can find them (hard when they are invisible), and you can use them when you create a new face in sub-object level “Face” (even harder!).
I can see all other vertices just fine, it is only the isolated ones that are invisible. I want to see them!
One detail - it is only in Editable Mesh this problem happens, in Editable Poly everything works just fine, all vertices are visible including the isolated ones. But I like some of the tools in the Editable Mesh mode, and I want to see the isolated vertices, there too!
I suspect a graphics card problem, maybe I need to update my graphics card drivers, I’ve asked the company IT guys do that (I don’t have the privileges to do that myself) but they seem to be slow in getting around to this. I tried both Direct3D and OpenGL, which both have this unwanted invisible vertices feature, but in Software mode the isolated vertices are visible. Which is why I suspect this isn’t a feature but a graphics card issue. I have a ATI Radeon X1300 Pro with driver version 8.263.0.0 and driver date 2006-06-07. And it works nicely overall, except this minor thingy. Oh, and the computer is running Windows XP Pro SP2.
In the meantime, while I wait for the IT guys to get around to my graphics drivers, does anyone know if there is a magical checkbox or anything in MAX or in Catalyst or somewhere that might help? I have flipped pretty much every switch, but…
//Eskil
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