Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk 3ds® Max® / Animation / Align pivot to object normal help
  RSS 2.0 ATOM  

Align pivot to object normal help
Rate this thread
 
56933
 
Permlink of this thread  
avatar
  • Location: Kalamazoo, MI
  • Total Posts: 229
  • Joined: 22 August 2006 06:58 AM

So I put up this video to show how I’m doing this now. I figured it might help some people do that.

Is there an easier way to do this though? It just seems like a huge pain the rear. Unless you model something already aligned to it’s normal then you will Have to do something like this.
In my case I imported the geometry from Rhino (the box is a dummy object for a screw rotation point) and so all of the dummies I have that are angled from world coordinates I need to fix the pivot points before animating.

No one wants a wobbling screw.

Anyone know of a faster/more efficient way of doing what’s in the video?



Image Attachment Video
Replies: 0
avatar

Hey buddy u r straining urself too hard. u can simply change ur objects type to local in the Reference coordinate system located on the top below ur menu bar right next to the scaling menu.
U can be clear when u saw that youtube link given below .



Image Attachment Video
Replies: 0