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Hello,
I have one question, I have a character in max and I would like to animate it by euler angles from a file, what I have from some motion analysis. Actually I have never used the max’s script. To be more specific for each frame I have rotation axis and rotation value to apply on biped structure.
Can somebody give me some little advice or link where to start?
Actually I was planing to animate it in VRML, but I could not export the mesh in the way that I could apply the rotation axis and rotation angle to it even when I managed the mesh to have same structure as the biped has. For biped itself it works ok. But in the case of mesh, the centers of rotation are weird and after applying some rotation to it the body part get broken from the parent nod.
Does somebody encounter with this problem too?
Thank you very much.
Jirka
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