|
hey guys I’m trying to figure out how to make an animated stain - what I’m trying to achieve is create a map with forests on it (just green ink stains) who seem to be coming out of nothing in the paper and start animating into self-drawn spots and stains; in the end forming a map together
What I’m figuring out it should I use a shader - texture - model or should I achieve this in after effects on a white AO-render?
If anyone has achieved this already or created something alike, please do share :)
regards,
Ethan
Intel 7 - 2.8Ghz
NVidia Quadro 4000 2Gb GDDR5
8Gb RAM
3D Studio Max Design 2012 x64
http://boomerang-productions.blogspot.com/
|
|
|
|
You mean dried flat ink stains, not blobs of wet ink? For stains I would probably do it in 2D then use the anim as a texture map on a material in Max. If it’s actual blobs then I would go with Pflow and metaballs, like Blobmesh or Pwrapper.
|
|
|
|
well i’ll try to explain it like this: I need animated stains on a map - and I need to be able to pinpoint point A and B
So I guess I got texture A (nothing) and texture B (the end result of the stain) but the way from A to B should not be a simple fade in but rather a moving stain starting at a small spot and growing in size in a somewhat cool fashion to the final B stain..
Intel 7 - 2.8Ghz
NVidia Quadro 4000 2Gb GDDR5
8Gb RAM
3D Studio Max Design 2012 x64
http://boomerang-productions.blogspot.com/
|
|
|