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animated rotate stops and reverses direction on me
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  • kennmac
  • Posted: 10 November 2009 02:57 AM
  • Location: Baltimore, Maryland USA
  • Total Posts: 84
  • Joined: 26 August 2006 10:14 AM

I’m doing a simple animation in rotating an object thru 80 revolutions (28800 degrees).  In the playback, the object spins, then stops and changes directions, then stops and changes directions again.  I don’t see anything out of the ordinary in the track view.  Sample avi (from Make Preview) and screen capture of track view attached.  I’m trying to spin this object to make it look like it’s bluring, then I’m going to fade in another object that will spin and come to a stop. 

Thanks,

Kenn

Modeled and Rendered on Max 2010 64 bit version



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2 options.

Change the Rotation Controller to TCB, or
Don’t try doing it all in one go. Try multiple 1/2 revolutions and if that doesn’t work, multiple 1/4 revolutions.

Author: Steve_Curley

Replied: 10 November 2009 03:19 AM  
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  • kennmac
  • Posted: 10 November 2009 03:14 AM
  • Location: Baltimore, Maryland USA
  • Total Posts: 84
  • Joined: 26 August 2006 10:14 AM
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for some reason I can’t get the AVI to attach unless you can only attach one item.  I tried a ZIP file but still won’t attach.  Hopefully the trackview will tell what’s wrong. 

-kenn



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Read me (how to attach files).

Author: Steve_Curley

Replied: 10 November 2009 03:16 AM  
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  • Samab
  • Posted: 10 November 2009 03:17 AM

Sample avi (from Make Preview)

The AVI didn’t make it. Filenames beggining with a underscore won’t work, try renaming the preview file.
It may also be useful to attach the scene, or a small part of it.
It may just be an illusion from the high speed of the rotation relative to the frame rate, like when you see footage of a car’s wheel or helicopter’s rotors and they appear to be going backwards.



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  • kennmac
  • Posted: 10 November 2009 03:31 AM
  • Location: Baltimore, Maryland USA
  • Total Posts: 84
  • Joined: 26 August 2006 10:14 AM
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retry of avi file attachment

-kenn



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  • Samab
  • Posted: 10 November 2009 03:45 AM

I tried replicating it with the same values (250 frames, 28800 degrees) slow to fast curve.
The graph shows it is rotateing in one direction. I believe it is an optical illusion due fast rotation with relaively low sampling of the frame rate.
Consider how many degrees it turns from one frame to the next when it has speeded up (advance the anim a frame at a time and look). Also the object has has 4 points of rotational symetry (every 90deg). When these frames are viewed in sequence, without motion blur, it may well cause this illusion.
Motion blur may help. but you won’t get away with fast image MB, you will need the slow multi-pass method to account for the high time sampling needed.



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>>you will need the slow multi-pass method to account for the high time sampling needed. <<

Not sure what you mean by slow multi-pass method. Are you talking about when I encode the final output.  Single pass v.s. dual pass.

Author: kennmac

Replied: 10 November 2009 07:43 AM  
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I mean the type of motion blur.
There are two main types of motion blur, the image type that works like a post effect. It blurs the rendered image after redering in the direction of the motion of that part of the image. It’s fast but less accurate.
The other way does multiple passes for every frame, at points in time between frames, then blends them into one frame.
There are variations of these in both scanline and mr. See the documatation to see the pros and cons of the different methods and how to use them.

Author: Samab

Replied: 10 November 2009 08:26 AM