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Hello and I apologize if this is a stupid question. I’m pretty new to animation within max.
I’m trying to animate a slice of grass or turf breaking away from the surrounding ground and rolling up into a neat roll. I guess its the reverse of laying the turf in the first place. I have tried using the bend modifier with poor results. I also tried creating an extruded helix with height = 0. But couldn’t work out how to ‘unwind’ the helix. I realise this is probably pretty basic, but I appreciate any help in my time of need.
Thanks in advance!
Gav
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You can use a box with a lot of segments and then make a spiralling spline. I made mine out of a couple circles, breaking, moving, and welding vertices because when I tried using a helix, it would taper my box (probably because of the height factor even though it was set to 0). Then you use a Path Deform on the box and select your spline. You can animate the path deform percent and the position of spline to make it look like it is rolling up on top of itself.
The attached scene is in Max 2009.
3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC
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That’s really helpful! Thanks for your help :cheese:
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