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Animating Steam
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  • cogliati
  • Posted: 02 February 2009 05:57 PM
  • Total Posts: 389
  • Joined: 19 October 2007 09:26 PM

I’ve been asked to create an animation of a steam turbine, such that the steam comes up out of the earth through pipes, and causes the turbines to rotate. I have animated the turbine but now I have to figure out how to animate a steam effect running through the system. Does anyone out there have any thought to how I should go about doing this and keeping rendering times low?

Thanks in advance.



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  • cogliati
  • Posted: 02 February 2009 09:37 PM

So i just realized that I can make a particle system follow a path. With this being said, I decided that I will use the super spray to generate my steam. My next question is does anyone have a good method for creating steam or smoke with the super spray system. I found a few tutorials out there that explain different methods but none of them seem to suit my situation.



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  • Wade S
  • Posted: 03 February 2009 08:34 AM

Have you checked out Neil’s method?

http://www.neilblevins.com/cg_education/water_fire_smoke/water_fire_smoke.htm



wade s

Max 8 (no mo) & 9 (solo) SP2
Win XP SP2, 3.7 Ghz, 3Gig Ram
Quadro FX 3400

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  • cogliati
  • Posted: 03 February 2009 09:22 AM

I was looking to animate the steam along a path. I found the answer here:

http://area.autodesk.com/for...articals-in-an-airstream/



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  • cogliati
  • Posted: 03 February 2009 10:25 AM

I animated the steam along the path and that all worked fine, but for some reason the steam is starting at the end of the path, and following towards the start. Is this because of how my spline was drawn? If so is there any easier way to fix this rather than having to redraw the spline?



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  • Location: West Midlands, England, UK
  • Total Posts: 14435
  • Joined: 06 August 2007 11:06 PM
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Reverse the Spline.

Spline SO level, select the spline, “Reverse” on the Geometry rollout.



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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  • cogliati
  • Posted: 03 February 2009 04:07 PM

Nice! Thanks.



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