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animating turbine
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  • cogliati
  • Posted: 31 January 2009 11:47 AM
  • Total Posts: 389
  • Joined: 19 October 2007 09:26 PM

Hi everyone,

I have a turbine that I have been asked to animate a short clip. The problem that I am having is that I can’t seem to make it look like the turbine is in continuous motion. The turbine currently looks like it is at a stopped state at the first frame, by frame 50 it is at its full speed, but then it slows down to a stopped state again by frame 100. Ideally I would like the turbine to be at a full speed throughout the entire animation. Any thoughts on how to do this? I am a bit new to animating so please bear with me.

Thanks



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  • Location: West Midlands, England, UK
  • Total Posts: 14435
  • Joined: 06 August 2007 11:06 PM
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Track view, select the keys and change them to “Linear”. Maybe reduce the number of keys (so you’re only keying the 1st couple of revolutions), then add a Linear “Parmeter out of range”.

NB. File is Max 9. (not 2009).



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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  • cogliati
  • Posted: 31 January 2009 01:04 PM

Thanks Steve. That was exactly what I was looking for.



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  • Location: West Midlands, England, UK
  • Total Posts: 14435
  • Joined: 06 August 2007 11:06 PM
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You’re welcome :-)

It’s one of those things which is dead easy if you know how, but can be a bit of a pain to work out if you don’t - it’s not exactly intuitive :-)



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

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