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Hi, relative newby (2 years), having issues with an animation.
The scene is Outer Space, Earth in front and the Moon flies by in front of the camera. The problem is, the Moon is set to follow a path (circle) smoothly but for some reason it is only moving every 3 or 4 frames, so it is stuttering past rather than floating smoothly by.
Having looked at the % along path, that is changing at every frame so it appears that the position is being rounded up or down
Units are KM, system Units are M. As it’s got stereo cameras I need the KM scale, I’m wondering if it can’t cope with the distance (Earth is at 0,0,0, Moon is at 0,33000,0, circle radius = 38300 KM), but I don’t feel it should with these units. I also have a Satellite in the scene, it follows a smaller circle and moves smoothly, but it’s position is only 4300KM from zero and its circle radius is 3.2KM.
Any Space nerds out there might notice the measurements are a little off - I’ve had to use some artistic licence to get the Satellite (small object) to work with the Earth (humungous object).
I’m yet to master this program so it may be obvious, but I’d love if someone can help me out here. I was supposed to have a 3 week deadline but due to other jobs coming in that’s now just 3 days and the other Max guy here is off sick. Not that I’m panicking at all, y’know!
Kelly
3DS Max 2011 / Showcase 2011 (Backburner 2008.1.1)
Mac Pro (running Windows 7) all 64 bit
Intel Xeon E5520 @ 2.27GHz 2.39GHz (Dual) 16GB Ram
NVidia GeForce 9500 GT x2 + GeForce GTX 285
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