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Baking Animation
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  • rue
  • Posted: 30 December 2009 07:02 AM
  • Location: Karlsruhe, Germany
  • Total Posts: 29
  • Joined: 14 October 2006 01:50 PM

Good evening.
I guess I have bananas on my eyes, but I can’t find a way out of this problem:

A simply animated modifier like bend or taper is used with auto key to animate a 3d model.
I want to export the geometry and its animated data into a real time environment.
To be sure that the animation is a easy-to-handle vertex animation I’d like to bake the modifier animation into the mesh.
Does anyone know how if there is a way in 3ds Max 2009/2010?

Thank you very much and wishing you all a good start into 2010 :-)
Happy New Year!

Rue



3ds Max 1.0 through 2012
NVidia Quadro FX3700M-1024 (Driver 267.76)
Core 2 T9600 2.8GHz, 8Gb Ram, DX10
Win 7 64 bit

Replies: 0
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  • Location: West Midlands, England, UK
  • Total Posts: 14435
  • Joined: 06 August 2007 11:06 PM
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Point cache modifier should do the trick. Note that there are 2 versions, WSM and Object.
If you want an object per frame then Snapshot - it’s an option on the Array button flyout.



Max 4.2 through 2013.
XP-64 (SP2)
NVidia 9800GTX-512 (Driver 266.58).
Core 2 Quad Q6600 2.4GHz, 8Gb Ram, DX9.0c.

Replies: 2
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one and a half years have past and I have completely forgotten to send a “Thank you Steve”
sorry for that and kind regards

Rue

Author: rue

Replied: 19 June 2011 08:44 PM  
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No problem - glad it helped :)

Author: Steve_Curley

Replied: 19 June 2011 09:45 PM