Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk 3ds® Max® / Animation / (biped) set planted key for foot
  RSS 2.0 ATOM  

(biped) set planted key for foot
Rate this thread
 
19340
 
Permlink of this thread  
avatar
  • ravi k.
  • Posted: 19 November 2008 12:38 AM
  • Location: delhi
  • Total Posts: 82
  • Joined: 12 December 2007 12:38 PM

hi! everybody,

inspite of reading from help files can anybody tell me....

i have two characters in my file talking to eachother. Those legs are not static, they are moving with animation. I want to
give set planted key to foot to make them static. but problem is how can i give set planted key to whole animation at once.
am i on the right track. any suggestions, or experience .....

thanks so much…



Ravi k.

3DMAX-2009, DUAL CORE

Replies: 0
avatar
  • Samab
  • Posted: 19 November 2008 04:27 AM

Delete all foot keys after your planted key. A planted key will remain active untill the next key.



Replies: 0
avatar
  • ravi k.
  • Posted: 20 November 2008 02:51 AM

Samab 19 November 2008 07:27 AM

Delete all foot keys after your planted key. A planted key will remain active untill the next key.

then what will happen to my leg movement if i delete whole keys.



Ravi k.

3DMAX-2009, DUAL CORE

Replies: 0
avatar

Very sarcastic Ravi you will loose your animation keys lol



Replies: 0