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Hi all,
Just a simple question. I’ve been meaning to make a biped walk (nothing too complicated). I’m familiar with footsteps and manual animation, so I can make the kind of walk cycle I need. Now my problem is when I want the biped to walk from A to B. I tried (using a still walk cycle) using a path constraint, but it looked like the biped was sliding on the ground rather than walking. I also tried manually animating a walk cycle moving the COM forward a bit at a time, saving the .bip file and loading that file from motion builder but it didn’t look quite right either.
Well, it’d be great to know which techniques you guys use cause I’ve been doing some research and found nothing about it.
Thanx in advance!
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I’m familiar with footsteps and manual animation,
I you are using footsteps, the feet should stay planted, most of the work is done for you. If using freeform animation you need to use planted keys to stop the feet sliding.
See the Max Tutorial Animating a Freeform Walk Cycle.
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why cant u try bend option in footstep operation dude…
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