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biped's ik=1, set planted key
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  • ravi k.
  • Posted: 22 October 2008 05:59 AM
  • Location: delhi
  • Total Posts: 82
  • Joined: 12 December 2007 12:38 PM

Question 1.  If i set ik=1, set planted key before putting animation to the biped, it’s going fine.

if anytime i need to set planted key, ik=1 at the first frame after animating biped then what to do bcoz. ik values changes at the next
frame. what i should do. i want to attach object to the biped’s hand.

Question 2.  what is the role of set sliding key. where i should use this key ?



Ravi k.

3DMAX-2009, DUAL CORE

Replies: 0
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  • Jay U
  • Posted: 03 November 2008 10:10 PM

sliding key is mostly set between two planted keys it slides the planted key to another place or position. It doesnt have to be set between planted keys thou.

For example, if you want to make a walk animation you first plant the foot then when you want to move it you use a sliding key to do so then when you have it at the right place you place another planted key.

Hope that helps you out a bit.



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  • ravi k.
  • Posted: 20 November 2008 03:12 AM

thanks for your help,

now, i want to set my foot on ground for that i need to set ‘set planted key’ on an animation. is it possible. am i thinking right way.
how can i do this. kindly give me a solution to my problem..

what FK ?



Ravi k.

3DMAX-2009, DUAL CORE

Replies: 0