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blizzard particles
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  • burninin
  • Posted: 22 February 2009 03:29 PM

What speed did you use?



3D Drafting/modeler
PSCSII

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  • Krueger
  • Posted: 22 February 2009 03:35 PM

In between 100-150 looked good to me, but you can go higher or lower to whatever looks good for you.



3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC

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  • burninin
  • Posted: 22 February 2009 03:53 PM

Hers is a render with the speed up. How can I keep the particles on the path with the increased speed?



3D Drafting/modeler
PSCSII

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  • burninin
  • Posted: 22 February 2009 03:58 PM

You know, I have the 3D max Bible and it don’t talk too much about doing what I’m trying to do. I can’t be the only one trying to keep particles on a path
Thanks for your input



3D Drafting/modeler
PSCSII

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  • Krueger
  • Posted: 22 February 2009 10:24 PM

The only thing I changed from your scene was the speed of the blizzard system. If that’s all you did, it should have stayed on the path.

But after that, I went and modified your setup to get the particles to flow like you want. One big thing to get the particles to flow at a constant rate is to increase the number of vertices in your spline so that each segment’s length is fairly similar. I also filleted the corners to get a curve, you don’t have to use that if you don’t want to. And the blizzard’s location relative to the beginning of the spline is also important, so I aligned it to the first vertice.

I didn’t notice what version Max you’re using, but the attached scene is in Max 2009.



3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC

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  • burninin
  • Posted: 23 February 2009 11:43 AM

Thanx MK-3D

I will look at it later today. You Have been a big help



3D Drafting/modeler
PSCSII

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