|
I’ve posted this in Motion Builder forum as well since it’s related.
We export character animation data as bvh from MotionBuilder to import onto our 3ds max Character Studio Bipeds. Works fine except the hand and finger data is really screwed up on the Biped. Looks great in MB so this sounds like more of a Max/bvh import issue. Has anyone else noticed this or found a solution? We are still on version 7.5 of MB, but I don’t think that’s the issue unless bvh from MB 2009 has been tweaked.
Thanks!!
David
|
|
|