Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk 3ds® Max® / Animation / Changeable without keyable?
  RSS 2.0 ATOM  

Changeable without keyable?
Rate this thread
 
64011
 
Permlink of this thread  
avatar
  • CBruce
  • Posted: 30 January 2012 07:30 AM
  • Location: San Jose, California
  • Total Posts: 82
  • Joined: 18 April 2009 03:10 AM

I have a node with a custom attribute that’s using a “Boolean Controller” as an mode switch (associated with a checkbutton in a rollout). This controller is instanced to a Weight value for other controller in various other nodes.

Is there a way to make this controller changeable, but not keyable so that we don’t accidentally set keys for it when Auto-Key mode is on. It should always be either on or off.

The .keyable flag prevent almost works, but the state changes reverts to what it was when the timeline is changed.



Christopher L. Bruce - Senior Animation - Cryptic Studios
3DSMax 2009 (SP1) 32-bit/64-bit - Windows 7 Enterprise 64-bit
Intel Core(TM)2 Quad CPU Q9550 @2.83GHz - 8.00GB RAM - GeForce 9800 GT (1GB)

Replies: 0