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Creating Lightning Effect around object ?
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  • Imre W
  • Posted: 02 November 2009 01:31 AM
  • Total Posts: 14
  • Joined: 01 November 2009 06:35 AM

Does anyone knows how to create a lightning effect around a object. For a example I want to create lightning effect around my characters hand, just like his hand has electricity effect and electricity is moving around his hand, does anyone knows how to create it ?

or can anyone tell me how I can make a “invisible shield”, like copying characters hand and i’m bit scaleing it up and then making it invisible and then add lightning effect or I will add lightning effect by myself with image.

Best,
Imre



-Imre W

Replies: 0
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  • rue
  • Posted: 02 November 2009 02:13 AM

Hello!
Have you tried the video post effect?
It can be animated and offers quite nice results…
RENDERING - VIDEO POST - ADD IMAGE EVENT - LENS EFFECTS GLOW
use ELECTRIC under the tab INFERNO…

hope that helps
Rue



3ds Max 1.0 through 2012
NVidia Quadro FX3700M-1024 (Driver 267.76)
Core 2 T9600 2.8GHz, 8Gb Ram, DX10
Win 7 64 bit

Replies: 0
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  • Imre W
  • Posted: 02 November 2009 06:15 AM

But do you know where I can change object id and Can i see this effect only when I render ?

And do know more ideas to make same effect in another way or a plugin which can create this effect ?

or tell me how I can make a “invisible shield”, like copying characters hand and i’m bit scaleing it up and then making it invisible and then add lightning effect or I will add lightning effect by myself with image.



-Imre W

Replies: 1
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But do you know where I can change object id

Right-click the object | Object Properties | Object ID (on the right, in the G-Buffer section).

and Can i see this effect only when I render ?

Yes. It is a Post Production effect. “Post” means “after” - applied to the image which the main rendering process produces.

Author: Steve_Curley

Replied: 04 November 2009 12:06 AM  
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  • hoaken
  • Posted: 03 November 2009 11:09 PM

for the invisible shield, a quick way of doing it is to create a material.

I very quickly knocked this up using standard material with Pearl Marble (and Planet maps to add abit of random colour) maps. With abit of experimenting and using more advance materials you can create a convincing shield that shimmers slightly.

Hope this helps.



3DS Max 6 to 2009, Maya 2010
Windows XP Pro x64 SP2
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
http://www.beanboxanimation.co.uk

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  • Imre W
  • Posted: 04 November 2009 03:38 AM

this video post lens effect glow/electricity doesn’t show after I render all the project to .mov file. What should I do ?

I just put movie size to 720*486 and choosed the project and rendering was to 200 frames, that’s it.



-Imre W

Replies: 4
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Try rendering to .tif or .png, & then put the animation together in post.

Author: SuperCoon

Replied: 04 November 2009 05:56 AM  
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Hi,
it is important to render using the video post output event. You can’t render with the regular render command. Check out the attached file: http://www.machidee.de/exchange/edu/test_glow.zip
(how do I post an attachement?)
The video post effect is attached to the effect ID which can be activated in the material editor.
Hope that helps…
rue

Author: rue

Replied: 04 November 2009 06:15 AM  
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(how do I post an attachement?)

Read this post

Author: Steve_Curley

Replied: 04 November 2009 08:17 AM  
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Well I executed sequences but I can see the effect only there not in real render. What should I do ?

Author: Imre W

Replied: 06 November 2009 03:31 AM  
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  • rue
  • Posted: 04 November 2009 08:53 PM

Great - thank you :-)



3ds Max 1.0 through 2012
NVidia Quadro FX3700M-1024 (Driver 267.76)
Core 2 T9600 2.8GHz, 8Gb Ram, DX10
Win 7 64 bit

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Replies: 4
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sorry for asking a newbie question but.....

I have unzipped ya attachement and got

1)DllDirectory
2)Config
3)Scene
4) etc etc

None of the files have file extensions so I don’t know what to do.

I also noticed everyone else doing this (posting all these files). Why is this and how do I do it?

cheers

Author: hoaken

Replied: 04 November 2009 09:21 PM  
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I just checked the zip - it contains a single file “test_glow.max”. I don’t know what you unzipped, but it wasn’t that file.

“I also noticed everyone else doing this (posting all these files). Why is this and how do I do it?”.
Very few attachments here contain directories - it is rarely necessary to post them in that way. If you really must, then you need to “include subdirectories” when you zip them up.

Author: Steve_Curley

Replied: 04 November 2009 09:35 PM  
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Steve, ya right.

For some reason (I’m using 7z for zipping), double clicking on the test_glow.max file results in the files I mentioned before. I just found out that I can just unzip the text-glow.max and it will be fine. I thought those other files were required to make the scene work (like textures, lighting data etc) but I guess I just ignore them from now on.

cheers Steve.

Author: hoaken

Replied: 04 November 2009 10:17 PM  
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You would be better off using WinZip. 7zip’s native files (.7z) cannot be attached here, renaming them to .zip (just to get them to attach) causes confusion, and not many people will have 7zip installed anyway. Also, as you found, 7zip automatically extracts things into directories unless you manually override the defaults - somewhat of a PITA tbh.

Sometimes the directories may be useful, but those occasions are rare - simply including adding any images to the zip and allowing whoever downloads them to put them wherever is most suitable on their system is probably preferable - saves cluttering up our systems with unwanted directories.

Author: Steve_Curley

Replied: 04 November 2009 11:23 PM  
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  • Imre W
  • Posted: 06 November 2009 08:52 PM

I finally could rendered it, so with rendering is fine, but still the effect is moving too fast I already changed speed to 1 and still it moves fast, what should I do ?

Best,
Imre



-Imre W

Replies: 1
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Just edit the Speed (don’t use the spinners) and type in the speed you want. 0.1 gives a nice, slow effect.

The reason you can’t drop it below 1.0 is because you have Customise | Preferences | General (tab) | Spinners set to use Snaps (to 1.0).

Author: Steve_Curley

Replied: 07 November 2009 01:29 AM  
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  • Imre W
  • Posted: 07 November 2009 01:57 AM

Well, Thanks guys for the help, I got what I wanted so Thank you again. :)



-Imre W

Replies: 0