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Crystalization animation
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  • Total Posts: 27
  • Joined: 03 June 2009 08:18 PM

Hi guys, I was planning on doing a crystallization animation for a production logo for one of my friends, but I can’t quite conceptualize how I would go about this. I imagine animating a loft or a path deform but I don’t know how I would get a varying crystal like effect on those paths. This is a youtube example of something I am trying to achieve and I’ll attach an image of the logo so you guys know what the end result will look like.



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  • Krueger
  • Posted: 14 January 2012 10:29 AM

I’d use pflow for something like that, each crystal being a particle. Then use a collision test or something to have them come in with an animated scale.



3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC

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With pflow, will I be able to the particles form into an actual shape? What it looks like to me is that they emit then disappear at a certain time. Would you happen to have anything or references that I can use to see how it’s done. I haven’t exactly messed with pflow before. Thanks in advance.

Author: G0dsl4yer

Replied: 14 January 2012 12:06 PM  
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  • Krueger
  • Posted: 14 January 2012 05:29 PM

You can do pretty much anything in pflow. Here’s an example file showing the basics to look through. It also helps to note your Max version.



3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC

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Wow this is exactly what I want to do. Exactly. I’ve been looking at tutorials for this but they just show me basic things. I’ve never seen anything about putting particles on this cone shaped object and using the deflector to activate them, it looks like.

I’m using 3ds Max 2012. I wish we learned how to use this in my class it seems really powerful with what I’ve seen. Is this an easy set up that you’ve created?

Author: G0dsl4yer

Replied: 14 January 2012 09:44 PM  
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  • Krueger
  • Posted: 14 January 2012 10:05 PM

I’ve never seen anything about putting particles on this cone shaped object and using the deflector to activate them, it looks like.

Yes, the deflector tells the particles to move from Event 01 to Event 02. In Event 01, they have no shape so they seem invisible and will not render. But in Event 02, they have a shape assigned to them and the animation on the scale operator makes them “fade” in.

And you can use the position object operator to put particles on, or in, any poly object.

I’m using 3ds Max 2012. I wish we learned how to use this in my class it seems really powerful with what I’ve seen. Is this an easy set up that you’ve created?

The reason I ask is that 3ds Max 2010 and up have some additions to them (not particularly applicable in this case though), but making sure I can create a sample file that you can open is.

This is fairly basic, but you can expand on it to make it a little more complex, showing more variation and such. Once you understand the functions of each of the operators and tests, it’s easier to see how to make a setup for your situation. And if you get stuck, you can always post on this or another forum and someone will help you out :)



3ds Max 2009 SP1, 2010 SP1
Maya 2012
Windows 7 Professional 64-bit
Dual Intel Xeon E5520, 6 GB Ram
NVIDIA GeForce GTX 460 OC

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