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Curves missing in curve editor
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  • dpoler
  • Posted: 21 January 2012 01:57 PM
  • Location: Aventura, FL
  • Total Posts: 4
  • Joined: 10 August 2008 09:45 PM

I’m new to MAX and I’m having a bit of an issue. With the character I’m animating, I rotate and move limb with auto key on. Both position and rotation change as I scrub timeline, so I assume keys were created for both. However, when looking at curves in the curve editor I only see and am able to edit the rotation curves and not the translation ones. Channel is called ‘Transform:R Limb’ and shows xyz rotation curves. I need to access also translation keys! What is happening here??
Thank you in advanced for your input.



Replies: 0
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  • Samab
  • Posted: 22 January 2012 11:38 PM

When you move objects in a Hierachy chain such as a character limb, you are only rotating, not moving the bones. Although the bone’s position in world space may have moved, it’s position relative to it’s parent in the chain remains constant, so no keys are created. It only rotates relative to the parent.
The exception being if you have an IK setup, where a helper object acts as the IK target. The target’s position may be animated.



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Thanks Samab for your reply, that makes sense, but what I noticed, and correct me if I’m wrong, is that bipeds created with Character Studio don’t have a translate control for the character. If I animated the root node i can access rotation keys in the curve editor, but not position keys even though it does save the position movements. That’s what I meant that I was not able to access translation keys. I did realized that for some IK limbs translations were saved in their parents. Hopefully this makes sense :) Thanks

Author: dpoler

Replied: 23 January 2012 06:03 AM  
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  • Samab
  • Posted: 23 January 2012 09:23 PM

When animating a biped’s COM, there are three tracks, horizontal movement, vertical movement and turning. Only the turning shows curves in curve editor, but you can see and edid keys for the others in Dope Sheet mode. You can use the TCB controls to edit the key animation.



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