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Thanks Samab for your reply, that makes sense, but what I noticed, and correct me if I’m wrong, is that bipeds created with Character Studio don’t have a translate control for the character. If I animated the root node i can access rotation keys in the curve editor, but not position keys even though it does save the position movements. That’s what I meant that I was not able to access translation keys. I did realized that for some IK limbs translations were saved in their parents. Hopefully this makes sense :) Thanks
Author: dpoler
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